8.05 01 serial




















Marks: No marks visible under keys flute not disassembled. Shall we guess c. Comments: Of all the beautiful workmanship on this flute, the only sign of inexperience is seen on the turned wooden threads on the cork-half of the corkscrew. These threads are chattered. The female threads in the crown are perfect. Furthermore, the silver tip is screwed onto a threaded steel rod, itself screwed into the top of the cork-screw. This arrangement is unique, and suggestive of later work. The cork-and-screw half is probably a replacement, which seems odd since the crown is apparently original.

Dayton C. Miller's measurements of Boehm and Mendler flutes show that later flutes did not follow Boehm's description of the embouchure hole as having a 7 degree angle into the bore. Miller measures closer to a 90 degree angle. This lipplate has close to a 90 degree angle on the strike, but closer to 7 degrees at the inside edge, and somewhere inbetween on the sides. With one of Boehm's flutes in hand, it is useful and interesting to refer to Boehm's schema for placing the tone holes.

Miller discusses this schema at length in his translation of Boehm's book, "The Flute and Flute Playing". Considering that the headjoint may have been shortened actually the measurements show it clearly has not been , we took the measurements from the center of the C hole and placed the tone holes on the schema. The tone holes are mostly placed in the correct position for a pitch of , including the full sounding length.

Furthermore, the bottom of the flute is further from the C hole than the schema, but the low C hole is not. Thus the distance from the C hole to the bottom is longer than the other hole distances per half-step. Miller explains many of these anomalies, but I suspect that Boehm's schema is simply not that useful.

Material: This very beautiful flute is made of silver tubes and keys, gold springs, and a gold lipplate. The cork screw is of turned wood. The pad washers are Boehm's screw-and-washer type. System: This flute has been built in Mendler's perfected style, which is largely taken from Lot and Godfroy, except for the graciously simple open G , and the positioning of the Bb lever.

Another Boehm and Mendler change in the Lotfroy system is the use of the two-piece backclutch. Cork screw a unique turned wood, with threaded steel rod inserted at the top, onto which is screwed the silver button which protrudes from the crown. I am suspecting that the cork end of this screw device is a replacement.

Condition: The crutch holder has been removed. Otherwise, this flute appears modestly used, and in perfect condition. Case: In fairly new case, masterfully made by a now-retired alas Swiss casemaker.

It contains little advice on strategy or tactics. The manual is difficult to read because it uses an atypical, small, light-weight font overlying light gray drawings of creatures. During game play you can get information from signposts by clicking on them with the action button control-click.

Moving your hand cursor over objects in the game displays tooltips if that preference is chosen. If tooltips are off, you can still see them by pressing the F1 key while your hand is over an object. Other Web sites provide tips, hints, strategies, cheats, etc. Many of the sites also provide high-resolution screen shots or even movie sequences.

I had difficulty slapping my creature during the tutorial, but it was the only bug I encountered. Rapid mouse movements did not work well, which also made throwing rocks difficult. Reviewers speak highly of the artificial intelligence within the game, but I did not advance far enough to assess this feature. Movement is difficult and awkward, especially when trying to navigate mountain passes. The villagers are too needy, the creature is a pain to train and control, and there are far too many village management chores.

Major interactions trigger movie sequences that cannot be interrupted, and most of the movies progress slowly or are ridiculously hokey. The dancing and singing shipbuilders made me want to crush them and their half-built ship! No, thanks. Reviewing in ATPM is open to anyone. Download ATPM 8. Trial: None. Overview Imagine a real-time strategy game that melds the village growth and resource management of Warcraft, the citizen happiness creation of Caesar or SimCity, the quests of Warlords, the virtual pet-keeping of Tamagotchi, and the 3D perspectives and controls of Myth.

Installer Window. Game Play The game begins with a somewhat lengthy tutorial that introduces you to the terrain and your first villagers. Your First Contact with the People. Your Spiritual Advisors. Sound and Video Options Translucent Window. A Snippet from the Printed Manual. Bugs and Omissions I had difficulty slapping my creature during the tutorial, but it was the only bug I encountered. TFH Gaming. PC Gamer UK : overall score from reviewer 94 per cent.

PC Zone UK : reviewer rating of 9 out of Ars Technica : reviewer rating of 5 out of I have no idea what to do. I don't think that Black and White should have a serial or code to install it.

If you know what to do, can you please help me. While not foolproof, it does aid somewhat in reducing the amount of software piracy that occurs. That said, if you properly purchased the software, then the developer usually has ways of assisting those who've lost their serial number by confirming with other methods that you actually did purchase a copy. They can do this even more easily if the devloper has a registration process and you actually registered Anyway, developer contact info is at the top of this page and you should inquire with them for assistance with a lost serial number.

If you want a serial number, buy the game. It costs no more than many Playstation or X-Box games, and it certainly represents a tremendous amount of effort from the staff at Lionhead Studios. They deserve compensation for their work. Without it, I am missing out on a seemingly brilliant gaming experience. Having said that, ATPM. Consequently, we have no registration codes to hand out. Developer contact information is usually always given at the top of the page, under the title of the review.

If you can prove to their satisfaction that you have a legit. I think Age of Empires is a much better game. I'd be much more prone to losing an empty box than a book let manual for a piece of software. Besides, if any software is important enough to me or expensive enough that I wouldn't want to go buy it again, I always make sure that whatever the code is printed on, I file away so I can get to it again.

I throw the boxes away right after I confirm that the program works correctly. All my manuals are neatly filed, so I can easily look up my registration numbers. I tried Age of Empires but thought it was only OK. Thankfully, we have a variety of strategy games available that appeal to different tastes. At the start, the game was brilliant because it introduced you to the various prospects. After that, it tumbled downhill because it is so hard to spread your land around and throw villagers around, and stones get childish.

My advice is to save your money on this one if you are mature. I like how the staff give their honest opinions. Well done. How do you get support if you've lost the code? Don't lose the code! Yes, I know that sounds like a simplistic answer, but it's the only legitimate answer.

If developers had no problem constantly having to figure out if you actually own their product, they wouldn't bother assigning each copy a serial number. It is the buyer's responsibility to keep that code filed somewhere so you can get help at a future date, if needed. They have contact information on their web site. Telephone, e-mail, and snail mail addresses are provided on their contacts page.

Would you lose your passport or credit cards with such careless behavior? It is a most troubling ordeal to have a lost manual for an uninstalled game. I would be deeply grateful.

Thank you. At the bottom of the page that link takes you do, you'll find contact information. And to all the people who keep requesting for someone to post serial codes and who have probably noticed their comments have been removed , it won't happen. And if a reader decides to make it happen, we must remove that info, too. If it's not your fault that you lost it because your dear old dad threw it away, then you'll need to either explain the situation to Graphic Simulations who may very well provide a new code to you if you can prove you own a copy of the game with, for example, a photocopy of the CD , or have your dear old dad pay for his mistake by purchasing another copy for you.

Sadly, my friend has managed to misplace his manual and I'm not shelling out again for him. I have serials for both mine and my brother's, just not for my friend's. How can I go about getting one without doing anything "wrong? Anyway, Mr. Anonymous, just read my comment that immediately preceeded yours. It explains that Graphic Simulations is the place to check for a replacement serial. If someone could tell me, I would greatly appreciate it.

It is somewhat difficult to change the labels of every CD, every CD case, and every manual. Those three items then have to be properly matched in each package.

That is logistically difficult and expensive. The other economic factor is related to ease of piracy. If the CD labels had printed serial numbers, then piracy would be easier. At least they didn't use hardware-based antipiracy devices or distribute CDs that cannot be copied. I've said more than I want to on this topic. I will continue to reply to questions or comments about game play.



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